<aside> 🌈 Color-coded on-rail shooter

</aside>


Context: 2016, personal project

Budget: none, minimalistic graphics and royalty free audio.

Release: May 2019, Windows (itch.io)


0B Cannon is a highscore-chasing top-down shooter where the objective is to fend off endless waves of polyhedral enemies by depleting their color. The player can quickly switch between 10 unique guns, each with different RGB values associated and relative firing modes:

Excess energy accumulated by destroying enemies while at full health can be used to fire the omni cannon: a fast, powerful, auto-targeting gun that can make the difference when the fight gets tough.

0B Cannon was developed in 2016 during a pause between exams with the intention of making a game from start to finish with no budget and minimal assets. The game was developed in C# using the Unity Engine and all 3D assets (most notably the 10 unique guns) were modeled in blender. It also features a royalty-free music track by Kevin McLeod. The game was later (2019) updated and released on itch.io (fabyus.itch.io/0b-cannon).

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