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Project Darkest Skullgirl

<aside> <img src="/icons/heartbroken_orange.svg" alt="/icons/heartbroken_orange.svg" width="40px" /> UI exploration merging Darkest Dungeon 2’s combat system with a Skullgirls makeover

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Context: 2023, personal project

Technologies: Unity UI Toolkit, UI Builder

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Refracted Realities

<aside> 🗺️ Analog, collaborative, interpretive worldbuilding game.

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Context: 2022, MSc in Games, Thesis project, team of 3

Technologies: AI art generation

Collaborators: Eszter Várhidi, Lani Feldstedt

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Delivery Dog

<aside> 🚲 Hike-like game about delivering post on a bike and listening to cute animals sharing their wholesome stories.

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Release: December 2020, Windows (itch.io)

Context: 2020, MSc in Games, Making Games course, team of 6

Collaborators: Andrea Trevisin, Előd Vizi, Jakob Raith, Nilas Røpke Driessen, Valbona Sinani

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[Pla.NET](https://fabioscita.notion.site/Pla-NET-157aae1033324c87838301b7178d7fc2)

<aside> 🚀 Planet-hopping Android game

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Context: 2017, Computer Engineering bachelor, Software Engineering course, team of 3

Technologies: Unity, .NET framework, Android, PCG

Collaborators: Matteo Grilli, Francesco Frassineti

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More

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Audio Moto Championship

2017

<aside> 🔊 Motorcycle racing game for the visually impaired

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Minisub Case Study

2022

<aside> ⚓ Mock UI/UX design for a minimalistic game about exploring and navigating procedurally generated underwater caves.

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ITU Escape Rooms

2022

<aside> 🖼️ Student designed and ran, art heist and abandoned arcade flavored, escape room experiences

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0B Cannon

2016

<aside> 🌈 Color-coded on-rail shooter

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