<aside> <img src="/icons/heartbroken_orange.svg" alt="/icons/heartbroken_orange.svg" width="40px" /> UI exploration merging Darkest Dungeon 2’s combat system with a Skullgirls makeover
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Context: 2023, personal project
Technologies: Unity UI Toolkit, UI Builder
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<aside> 🗺️ Analog, collaborative, interpretive worldbuilding game.
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Context: 2022, MSc in Games, Thesis project, team of 3
Technologies: AI art generation
Collaborators: Eszter Várhidi, Lani Feldstedt
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<aside> 🚲 Hike-like game about delivering post on a bike and listening to cute animals sharing their wholesome stories.
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Release: December 2020, Windows (itch.io)
Context: 2020, MSc in Games, Making Games course, team of 6
Collaborators: Andrea Trevisin, Előd Vizi, Jakob Raith, Nilas Røpke Driessen, Valbona Sinani
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<aside> 🚀 Planet-hopping Android game
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Context: 2017, Computer Engineering bachelor, Software Engineering course, team of 3
Technologies: Unity, .NET framework, Android, PCG
Collaborators: Matteo Grilli, Francesco Frassineti


2017
<aside> 🔊 Motorcycle racing game for the visually impaired
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2022
<aside> ⚓ Mock UI/UX design for a minimalistic game about exploring and navigating procedurally generated underwater caves.
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2022
<aside> 🖼️ Student designed and ran, art heist and abandoned arcade flavored, escape room experiences
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2016
<aside> 🌈 Color-coded on-rail shooter
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