<aside> 🚀 Planet-hopping Android game

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Context: 2017, Computer Engineering bachelor, Software Engineering course, team of 3

Technologies: Unity, .NET framework, Android, PCG

Collaborators: Matteo Grilli, Francesco Frassineti


Pla.NET is a game about a little spaceship traversing space to get home, stopping on cute planets on the way to fill up on resources and fuel. Gameplay consists of three, cycling phases: Travel, Harvest and Takeoff.

It was developed as a project for the “Ingegneria del Software T” (Software Engineering) course part of the Computer Engineering bachelor’s at the University of Bologna, by a team of three: Fabio Scita, Francesco Frassineti and Matteo Grilli. We all had a hand in the code and in making a Unity game fit into the analytical and class structure requirements of the project, plus I was responsible for 3d art (made using blender) and involved in shader art.

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